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Deaths and Fates

Deaths, Fates, and Casualty Registers

The Deaths, Fates, and Casualty Registers are a full-spoiler guide to who dies, who survives, who transforms, who is cured, and whose fate needs careful.

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Deaths, Fates, and Casualty Registersdeaths-fates-and-casualty-registersDeaths, Fates, and Casualty RegistersindexDeaths and FatesExtinction Cycle loreExtinction Cycle timeline

Overview

This section gathers those fates into dedicated registers so readers can move quickly from a character's final status to the missions, books, groups, and lore that made the fate matter. It also separates confirmed deaths from uncertain or ambiguous cases. That distinction matters because the series uses repeated names, military nicknames, presumed deaths, and later time jumps that can make a quick answer too blunt for serious readers.

Fate register

[[fates/major-deaths-and-fates|Major Deaths and Fates]]: Master narrative register of the defining deaths, transformations, cures, and survival outcomes; Tier A

[[fates/team-ghost-casualties|Team Ghost Casualties]]: Original Team Ghost losses, Reed-era losses, Fitz-era injury context, and the cost of the unit's continuity; Tier A

[[fates/variant-hunters-casualties|Variant Hunters Casualties]]: Garcia's Force Recon losses, Key West casualties, Darkness Evolved losses, and Operation Extinction sacrifices; Tier A

[[fates/plum-island-casualties|Plum Island Casualties]]: Deaths, captures, betrayals, and irreversible losses tied to Plum Island; Tier A

Fate categories

Alive: The character is alive at the last supported point currently covered by the archive.

Dead: The character is confirmed dead by direct scene, aftermath, memorial, or later continuity.

Transformed: The character becomes infected or changed into a Variant or related infected form.

Infected and cured: The character is infected but returns through cure, treatment, or recovery.